Project 7: Breakout (Devlog #8)
/Between my last post and the end of our 20 week development cycle we implemented the remaining assets and polished up some more game features.
Read MoreBetween my last post and the end of our 20 week development cycle we implemented the remaining assets and polished up some more game features.
Read MoreRecently did some play testing for the game. What kind of feedback did we get and how have we used that to improve the game moving forward?
Read MoreBack to work on Project 7 after the summer break! Find out what we have gotten done since last semester.
Read MoreUpdate on the progress we have made since our week 10 presentation.
Read MoreWeek 10 presentation postmortem and a look back on development so far.
Read MoreThe past week was spent getting the game ready for our week 10 presentation. New features: Dialogue system, mocap animations, and scripted story events.
Read MoreOver the past few weeks we have implemented more gameplay features. Our biggest priority was getting our levels blocked out so we could get a sense of how the game would play and where to place objects.
Read MoreImprovements since prototype, added game functionality, and Arachnid super moves.
Read MorePrototype game functionality for my senior project, Project 7: Breakout, is almost done.
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