Project 7: Breakout is the game I am currently working on. It is an action beat-em-up style game with a comic book inspired art style. You play as two superheros either by yourself or cooperatively with a friend to escape a high security prison. The game features two playable characters different sets of abilities, one character has more gadget / tech based abilities while the other has a variety of power sets he switches between over the course of the game.
Between my last post and the end of our 20 week development cycle we implemented the remaining assets and polished up some more game features.
Recently did some play testing for the game. What kind of feedback did we get and how have we used that to improve the game moving forward?
Back to work on Project 7 after the summer break! Find out what we have gotten done since last semester.
Update on the progress we have made since our week 10 presentation.
Week 10 presentation postmortem and a look back on development so far.
The past week was spent getting the game ready for our week 10 presentation. New features: Dialogue system, mocap animations, and scripted story events.
Over the past few weeks we have implemented more gameplay features. Our biggest priority was getting our levels blocked out so we could get a sense of how the game would play and where to place objects.
Improvements since prototype, added game functionality, and Arachnid super moves.
Prototype game functionality for my senior project, Project 7: Breakout, is almost done.